![]() Note: the quantities indicate required counts. I recommend picking up couple spare ones just in case.īe sure to pick T-nuts appropriate to the profile size directly from Kinetik, to save some headache trying to find matching ones later on. ![]() Note: the prices itemized below do not include shipping. I’ll be leaving out only things like PC configuration and the sim racing hardware (steering wheel base, wheels, pedals, shifters, handbrakes, button boxes, etc.). Official parts list for the build of SFX-100 actuators is available here:Ī great reference for sourcing parts in the US has been posted on the RaceDepartment forums:įor all that and everything else I used, please see below – I’m hoping to collect a comprehensive list of everything needed to create same rig from scratch. Parts – Bill of Materials & Cost Breakdown Without their work, motion would still be out of reach for a lot of us sim racers! Big thank you to Saxxon, RowanHick, HoiHman and many others who contributed to this project. You’ll find lots of great resources there. Racing without motion now feels incomplete. When put together and attached to your rig… it made me fall in love with sim racing even more □ Now I really understand the importance of “laser scanned” tracks. It makes use of 4 strong yet reasonably priced servo motors, various fairly easily available components, some less-commonly produced ones (custom extrusions available from 2 companies worldwide) and custom designed 3D printed parts. This cool name describes the open source design of the 4 linear actuators. Here’s a selection of few photos, showing various milestones from the build, and serving as a sneak peek of what’s to come from the following articles! And the end result is certainly worth it.īefore I ask you to invest some time into reviewing the contents of this article, what better way to convince you than show the final result?īoth those videos were taken before the build was complete, which is why there’s a single monitor on a desk in the middle of the room. It’s a great project to take on, and while at times may seem a bit challenging, there isn’t anything that complicated to hamper the progress for more than few minutes. I’m hoping this series of articles could serve as a comprehensive build log, answer many common questions, call out interesting alternatives and decisions to be made in the process, and make it all seem less daunting. Keep on reading below and join me on this journey! I researched the most popular one (SFX-100), and decided to build it. Luckily, there have been great developments in open source designs for actuators great for such application. ![]() Getting a rig is one thing, adding motion on top of that is generally a really expensive option. With the quality of current simulations – mostly on PC, but I’m by no means bashing on console offerings, as I’ve put my share of hours into both Gran Turismo and Forza, and had a great time while at it – building a rig dedicated to sim racing is a very tempting option. If available space, free time, and financial situation permits. Although racing in rain as an art in itself… □ ![]() However, costs can add up quickly, and living in Seattle leaves us with a lot of rainy days through fall/winter/spring, somewhat limiting the time window for optimal conditions on the track. I try to attend at least couple track days in a season, and enjoy circuit racing greatly. Part 1 – Project overview What’s this about? □Īs you may have seen from some of my other posts on this blog, motorsports and cars in general are one of my passions. Improved adjustment of the wheel column.Building Sim-Lab P1-X, including timelapse.Powering the motors on 110V (and clearing under-voltage alarm).Manuals for motors and controllers (download links).Competitive landscape and price comparison.Showcase of the completed project (including video!).Part 1 – Project overview – What is it and what is it so much fun? □. ![]()
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